Theme 4: Qualitative methods.
Due to illness I couldn’t complete Theme 4 in time (I
didn’t have access to kthb.se or to any other journal services and therefore
couldn’t answer the questions in time. I happens that today was the first time
I had the opportunity to actually read an article).
The paper I’ve choose to read is “On qualitative
methodologies and dispersed communities: Reflections on the process of
investigating an open source community” by Sigfridsson & Sheehan. Elsevier
published the article in the Information & Software Technology journal, and
the impact factor on a 5-year basis is 1.388 (which isn’t awfully high, but I
feel it’s good enough for this kind of topic).
The qualitative methods used in this paper are
discussing interpretive research approches based on ethnographic data
collection methods, including participant observation, virtual ethnography,
grounded Theory and open-ended questionnaires.
One limitation of the paper is that it’s hard to conduct research on
such a divided group as a FOSS-community (Free Open Source Software) due to the
differences in ethnographic and geographic backgrounds. Another limitation is
the risk for misinterpretation due to the large amount of material collected. This
could lead to misinterpretation because of loss of context and because of
geographical dispersion. The dynamics of a group involved in FOSS is also
something you have to consider, what’s true today about the group may not be
true tomorrow etc. It’s more like a living organism always evolving, always
changing. Fickle as the wind, you might say.
The main benefit of conducting qualitative research on
this kind of phenomena – according to the authors – is to build an
understanding on why it does occur. And to gain an understanding of the driving
factors why such a dispersed group also can create such as powerful tools as
the HTTP, LINUX, and the APACHE-server etc.
While reading this paper I’ve been introduced to the
concept of virtual ethnography, which is “a theorized account of the culture studied
with ethnographic methods”, alas a kind of pseudo ethnographical way to
theorize about one’s research group using the common investigation techniques
of ordinary ethnography research:
Adopting
an ethnographically inspired methodological approach of spending time in the
field, observing the concrete activities which are the subject of research.
Simply put, the ethnographic data generation technique of participant
observation in combination with in situ interviews
and collection of artifacts are a way for the researcher to gain an intimate
familiarity with the dilemmas, frustrations, routines, relationships, and risks
that are part of everyday life in software development [33].
This was something I found interesting and something I further want
to investigate.
One of the problems with conducting participant
observation is the direct impact of the researchers person in the field of
study: a factor to consider when reviewing the results of the study. Some other problems with the use of these
approaches used by the authors are that of Grounded Theory – which actually
doesn’t say anything less it’s stated as a fact from earlier research. And I
believe this is problematic because of the small risk that earlier research is
based on a falsehood especially in new research areas.
All over I think that the different approaches of
methodologies used collects different aspects of problems and try to minimize
the risk for faulty records. One way to actually improve the way the
qualitative methods were used is maybe just to focus on a smaller set of
factors instead of getting the whole picture. I always find it hard when
researchers want to overuse or create a Theory
of Everything why don’t use their methods at hand to actually gain an
understanding on the concept at hand, and if the data collection is too large
to handle the question researched probably are too.
Something about the other text:
At first I found it rather confusing but it actually
helped me to understand the concept when I read the field-studies. A really interesting
topic.
My question: Is this kind of physical programming just
something that could be used in toys or is there any other setting of use?
Word count: 683
Your question is interesting because I couldn´t find any significant purpose of the first two examples mentioned in the text. The latter one had at least a cleaning purpose. Maybe they should have put clothes/decorations on objects which have a particular meaning and are not only used as toys and therefore further discuss how these affect the objects.
SvaraRadera