Theme
5
I
published this around lunchtime on Friday but it seems it ended up in the
draft-section. Unlucky I guess.
Turn
Your Mobile Into the Ball: Rendering Live Football Game Using Vibration
by: Shafiq ur Réhman, Jiong Sun, Li Liu, and Haibo Li
by: Shafiq ur Réhman, Jiong Sun, Li Liu, and Haibo Li
1.
How can media
technologies be evaluated?
I
thought this a tricky question, because my initial thought is that media
technologies are being measured and evaluated based on success. Therefore I
didn’t think that the application of Haibo, et al. (2008) was something that
struck me as a success. An interesting concept - yes, but put in a broader
mainstream usability discourse - no. But on second thought I know that media
scholar Geert Loveink (2012) in his qritique of networks and social media
argues against the success argument in evaluating media and media technology
because it tends to promote the drones of Plato in the Republic.
So
how could media technologies be evaluated? Well in my opinion maybe in a
combination between uniqueness, success and usability and also with some
interdependency between the three.
2.
What role
will prototypes play in research?
I
think that this depends on the research conducted. In media research when
you’re investigating or evaluating an artifact or product a prototype plays an
important role because of it’s ability to create an understanding of the
essence or the ontology of the artifact (Saffer, 2010). I do not believe that
it’s so much important when you’re investigating behavior or psychology in
media use or in media technology research. But in the case of design-research I
do believe it’s important to actually have a prototype to bind your findings
to. So maybe in a way to build some empirical consensus on a design project you
have to include a prototype (Fernaeus, Y lecture 2012-11-21).
3.
Why could it
be necessary to develop a proof of concept prototype?
I
think I will answer this question with the statement made above, to actually
build some kind of empirical consensus (Fernaeus, Y lecture 2012-11-21). This
concept though of empirical measured data in a design-context do sparkle some
questions from my point of view. Why not distinguish between the phenomenology
of the conducted design that it is actually possible to build adequate data
around and the concept of empirical research when it comes to design-research?
The EDIT-update.
So the article I’ve chose for the reading is Semantic-based information retrieval in support of concept design by Setchi, Tang & Stankov (2010) published in the journal Advanced Engineering Informatics (Impact factor on a five year basis 2.041).
Theory
is being used to guide the reader and to introduce the concepts of the paper
(to build a prototype called TREND that guide car-designers in their research
for inspiration before a new project using semantic indexing of images from previous
design-work). The Theory methodology is maybe a bit unbalanced on the one hand
the explanation and Theory of semantics is covered thoroughly the bit about
design and the design-process is just explained through earlier works from
other authors therefore lacking the understanding of design as a principle.
The
method the authors have used is prototype testing and they then had focus
groups evaluating the prototype. The pros being that it were actually car
designers evaluating the prototype and that the car-designers used the
prototype as a complement in their work for a month.
I’ve
learned that conducting design-research seems to be a fun way of conducting
research. But I believe that it’s really time consuming because you have to
build a prototype and depending on the complexity of the prototype it feels
like something hardly executed in bachelor or master thesis.
Word count: 675
References:
Dan Saffer, Designing For Interaction 2nd Edition, 2010
Plato, The Republic
Geert Loveink, Networks Without a Cause: A Qritique of Social Media (2012)
Turn Your Mobile Into the Ball: Rendering Live Football Game Using Vibration
by: Shafiq ur Réhman, Jiong Sun, Li Liu, and Haibo Li (2008)
Semantic-based information retrieval in support of concept design by Setchi, Tang & Stankov (2010)
Dan Saffer, Designing For Interaction 2nd Edition, 2010
Plato, The Republic
Geert Loveink, Networks Without a Cause: A Qritique of Social Media (2012)
Turn Your Mobile Into the Ball: Rendering Live Football Game Using Vibration
by: Shafiq ur Réhman, Jiong Sun, Li Liu, and Haibo Li (2008)
Semantic-based information retrieval in support of concept design by Setchi, Tang & Stankov (2010)
Your idea of evaluating media technologies through uniqueness, success and usability was interesting. Of course there are many different aspects that can be evaluated and most of the time one probably has to limit one self to the most essential ones which probably depends on the research questions. In our field user experience seem to be at the heart of many studies. I also think it can be quite hard to define success. Success for the users or for the researchers? In my opinion every prototype that generates useful data could be seen as a success, even if it never becomes more than just a prototype.
SvaraRaderaYes but what is useful data then. Is it just data that enable the researcher or the user to achieve the goal or is it something that should be considered as useful for the common good?
Radera"Therefore I didn’t think that the application of Haibo, et al. (2008) was something that struck me as a success". I totally agree with you. Moreover, when I read the paper I was thinking about - "who is gonna use it?" Don't you think that before developing some prototype researchers should make a survey on the topic "Would you use the device if it existed already?"
SvaraRaderaDon't you think that before developing some prototype researchers should make a survey on the topic "Would you use the device if it existed already?"
RaderaYes, this was something that I also reflected upon. I totally agree with you on this one. I think that the prototype built by Haibo et al was interesting and well maybe some parts of the study can be used in some other context but I couldn't single out the factor wich would come to illuminate my football experience.
I think another big limitations is that is can be very expensive to make a prototype, especially when creating something like the prototype in your article. But I think that’s important to evaluate the potential of the project when aiming to create a product. Haibo talked a lot about this part and how to analyze your idea; is the idea a million dollar business? a billion dollar business? I think it’s important to take this in count before spending a lot of time and money on a prototype and not only because it might be ”fun” to do it.
SvaraRaderaI think that the article you chose looks very interesting (I think someone in my seminar group chose the same paper) and they probably spend a lot of time and money on the prototype!
Nowadays it is rather complicated to find new ideas for creation of cars. Do you think that use of prototypes and conducting research can improve the situation?
SvaraRadera